100 Days At Sea Wiki

Reference tables for classes, islands, bosses, weapons, badges, and crafting — updated June 2026.

June 2026 · Verify in-game after updates

100 Days At Sea Wiki Overview

This 100 Days At Sea wiki is the reference database for the open-world survival Roblox experience by Stranded Devs. The official page sends you to the middle of the ocean to uncover the Bermuda Triangle mystery, survive 100 days, and get rich through harpoon gathering, raft building, island exploration, and boss raids.

Whether you searched 100 days at sea wiki or 100 days at sea roblox wiki, use the tables below for classes, islands, bosses, badges, weapons, and economy notes. Wiki facts stay separate from walkthroughs — open the beginner guide for step-by-step survival and the tier list for efficiency rankings.

23 classes (Pearls unlock) classes, 8 island biomes, 6+ raid bosses, and 49 public Roblox badges form the core data skeleton. Numbers below come from community class rosters and public badge APIs — always confirm Pearl costs and starter tools in the lobby Classes menu after patches.

100 Days At Sea Core Gameplay Loop

100 Days At Sea alternates day and night phases on your mobile raft. Daytime is for harpooning driftwood, plastic barrels, and scrap metal, crafting at the workbench, and sailing to islands for chest loot. Night triggers Ghost Pirates, sharks, and other raids that test walls, food stock, and weapons until dawn.

The official Roblox description lists four pillars: harpoon resources, build raft structures, explore mysterious islands, and prepare weapons for fearsome foes. That loop never changes — only biomes, bosses, and class passives expand as you push from Starter beach toward Bermuda.

Pair this wiki with the makeshift building guide for cheap night walls and the medkit revive guide when co-op deaths threaten a run.

  • Grab resources or hook them with your Harpoon.
  • Build your raft base with structures and defenses.
  • Explore the sea and visit mysterious islands.
  • Find weapons and take on fearsome foes.

100 Days At Sea Survival Stats and Pressure

Every run tracks Hunger, Thirst, Health, and Stamina. Thirst drops fastest during long sails — prioritize freshwater and cooked stew before chasing iron on distant Shipwreck biomes. Hunger follows once chest food runs out. Health drains from shark bites, island gunfire, and boss phases. Stamina gates sprinting and some combat actions.

Classes modify these bars — Survivor slows hunger and extends oxygen; Medic improves regen; Sailor cuts wasted transit time between islands. Class passives do not replace cooking pots or medkit herbs from islands.

StatTypical drainEarly fix
ThirstFastest barCooking Pot stew, island water sources
HungerAfter Day 3–5Crab traps, Jungle food, chest chowder
HealthRaids / bossesBandages, medkits, Camper HP buffer
StaminaSprint / combatRest on raft between island trips

Islands and biomes

Eight-plus island biomes scale from Starter beach to Bermuda endgame. Boss clears and raid events gate the next region.

8 island biomes plus event islands like Cursed Island and mobile Cargo Ship raids scale from safe Starter zones to Bermuda endgame. Each biome gates materials — Jungle rope, Desert gunpowder, Volcano obsidian, Ice crystals — that unlock crafting tiers on your raft.

Island proximity depends on your run seed — document layouts with the best seeds guide before assuming a wiki route matches your map. Outpost rigs and multipliers appear on favorable seeds; see the outpost guide for staging bases.

  • Starter → Jungle → Desert → Shipwreck is the common early ladder.
  • Volcano and Ice Region require boss materials from prior biomes.
  • Kraken and Bermuda sit on late-ocean seeds — prep iron armor first.
BiomeNotes
StarterLobby beach, Grinder tutorial, first raft and scrap
JungleFood, rope, herbs, early melee weapons
DesertGunpowder, Sand Worm gate, ranged prep
ShipwreckScrap metal, iron, Ghost Captain raid
VolcanoObsidian, Fire Golem bodies, Lord of Lava caldera
Ice RegionIce crystals, Frost Giant, cold biome update
KrakenDeep ocean hull raids, late materials
BermudaFinal storyline, Bermuda Entity endgame
Cursed IslandGhost Pirate Stronghold swarm raid

Best seeds guide →

Classes

Twenty-three reported class rows unlock with Pearls, chests, or daily quests — costs vary by source; confirm in the lobby Classes menu.

23 classes (Pearls unlock) reported class rows unlock with Pearls, companion chests, or daily quests depending on the row. Pearls persist across runs; unlocks are permanent once purchased in the lobby Classes menu at the bottom of the screen.

Community sources list Pearl costs from 0 (Sailor) up to 2000 (Hero). Starter tools range from Sailor Armor to luxury kits with rifles and mini cages. We do not duplicate full tier rankings here — see the classes guide for solo vs co-op picks and the tier list for S/A/B letters.

ClassRoleReported costStarter toolNotes
SailorStarter0 PearlsSailor ArmorBaseline raft starter
SurvivorStarter100 PearlsArmor, BandagesEarly survivability
MedicSupport200 PearlsMedkit, 4 BandagesCo-op heals
CrewmateStarterChest unlockBandageChest-sourced row
CamperUtility300 PearlsTentShelter utility
AdventurerUtilityDaily questsLantern, 3 DoubloonsExploration light
OlympianStarter250 PearlsArmor, BandageMovement buffer
Battle BukuCombat400 PearlsBattle Armor, Double BarrelMelee/gun hybrid
SwordsmanCombat400 PearlsArmor, SwordMelee clear
CowboyCombat400 PearlsArmor, RevolverGun spike
SoldierCombat400 PearlsRifle, ArmorAssault rifle route
MerchantEconomy350 Pearls50 Doubloons10% shop discount
KnightCombat650 PearlsClaymore, Knight ArmorTank melee
SharpshooterCombat650 PearlsSniper, ArmorLong-range
MillionaireEconomy650 Pearls200 DoubloonsDoubloon rush
Treasure HunterEconomy500 Pearls5 DoubloonsChest cash/loot luck
PirateCombat750 PearlsBlunderbuss, Pirate HatExtra life listed
HeroAdvanced2000 PearlsSword, Rifle, Mini CageLuxury kit
ZookeeperUtility600 Pearls2 Mini CagesExtra tame slot
Battle BunnyCombat550 PearlsCarrot Sword, Bunny MaskMelee variant
RaiderCombat900 PearlsTNT, Alien BlasterExplosive kit
Ancient SquidUtility600 Pearls2 Squid LegsSwim/sell squid form
Fire MageCombat700 PearlsStaffFireball AoE

Full classes guide →

Bosses and raids

Island bosses, apex raids, and mobile events form the combat ladder from Desert worm to Bermuda Entity.

Boss content splits into island biome bosses (Sand Worm, Ghost Captain, Lava Guardian, Frost Giant) and apex raids (Lord of Lava, Kraken hull attacks, Ghost Pirate Stronghold swarms, Cargo Ship captures, Snorflord skill-check). Each clear feeds Pearls, chest loot, or region unlocks.

Lord of Lava requires sacrificing three Fire Golem bodies in the Volcano caldera vent before the apex spawns. The Kraken attacks your raft hull grid across phases — bring repair materials and ranged DPS. Cargo Ship raids are chase events: board and capture for mid-game processing skips.

Boss / eventRegionTypeNotes
Sand WormDesert IslandBiomeGunpowder gate, Pearl income
Ghost CaptainShipwreckRaidIron, mid-game Pearls
Ghost Pirate StrongholdCursed IslandRaidSwarm — crowd control
Lava GuardianVolcanoBiomeFire region progress
Lord of LavaVolcano calderaApexSacrifice 3 Fire Golems to summon
Frost GiantIce RegionBiomeIce crystal gate
The SnorflordMid-lateSkill-checkGates final push
The KrakenDeep oceanNavalAttacks raft hull grid
The Cargo ShipMobile eventRaidChase, board, capture loot
Bermuda EntityBermudaFinalEndgame storyline boss

Boss priority tier list →

Badges

Forty-nine public Roblox badges track survival days, bonfire levels, harpoon grabs, and economy milestones.

49 public Roblox badges track survival milestones without replacing in-game quest text. Day badges (Just Getting Started, Survive 5/10/20/30 Days, Survive 50 Days, Rescued at Day 100) anchor progression guides. Activity badges include Hooked! (first harpoon grab), We Cookin (first chowder), and Mr Money Bags (1000 Doubloons spent in one run).

Bonfire level badges (Bonfire 1, Bonfire 2) tie to raft upgrade tracks. Use badges as checkpoints on the progress tracker — local checklist only, not synced to Roblox.

BadgeAnchorDescriptionRarity
Just Getting StartedDay 1Survive Day 1 out at seaCommon
Survive 5 DaysDay 5Reach day 5Common
Survive 10 DaysDay 10Reach day 10Uncommon
Survive 20 DaysDay 20Reach day 20Uncommon
Survive 30 DaysDay 30Reach day 30Uncommon
Survive 50 DaysDay 50Long-run survival milestoneRare
RescuedDay 100Complete the 100-day arcRare
Bonfire 1ProgressReach bonfire level 1Common
Bonfire 2ProgressReach bonfire level 2Common
Hooked!GatheringGrab an object with your harpoonCommon
We CookinCraftingCook first chowder in cooking potUncommon
Mr Money BagsEconomySpend 1000 Doubloons in one runRare

Progress tracker checklist →

Weapons

Weapons come from island chests and boss drops — tier context on the tier list page.

Weapons spawn from island chests, boss drops, and merchant buys — not from class unlocks alone. Gun routes need Desert gunpowder; magic routes need Volcano obsidian and Fire Mage staff synergy. Night defense favors Crossbow range over harpoon melee.

Full DPS tiers live on the tier list. Cross-check class starter weapons (Revolver, Rifle, Staff) before assuming a chest weapon beats your class kit.

TierWeaponTypeNotes
S+Magma StaffMagicFire Mage Volcano burst
SHoly SwordMeleeLate boss burst
SAssault RifleGunSoldier / ranged meta
ACrossbowRangedNight ghost pirate safety
ARevolverGunCowboy mid-game
AMacheteMeleeSwordsman island clear
BIron SwordMeleeShipwreck baseline
BFlintlockGunEarly ammo dependent
CHarpoonToolGathering — not DPS

Weapon tier list →

Companions

Companion chests and Zookeeper class expand tame slots and passive buffs.

Companion Chests from codes (STRANDEDDEVS) and island loot roll tame slots and passive buffs. Zookeeper adds an extra tame slot; Ancient Squid ties into squid-leg economy. Angler Fish and dog companions appear frequently in community tier discussions for food and quest synergy.

Companions are RNG — open chests with free inventory space and read companion notes on the wiki companions table before discarding duplicates.

CompanionRoleNotes
Angler FishEconomyFishing and food boost
DogQuestDaily quest synergy
ParrotScoutWide-seed navigation help
CrabDefenseMarginal raft edge helper
Zookeeper petsUtilityExtra tame slot with class
Companion Chest RNGUnlockCodes and island chests

Currencies

Pearls persist across runs; Coins and Doubloons fund a single 100-day attempt.

Pearls unlock permanent classes and meta upgrades — earn them from boss chests, events, daily quests, and active codes. Coins and Doubloons fund single-run purchases: merchant goo, medkits, luxury rig parts, and the Mr Money Bags badge track.

Merchant and Millionaire classes accelerate Doubloon income; Treasure Hunter boosts chest cash modifiers. Sea traders arrive on event timers — route around them using the sea merchant guide.

CurrencyScopeUse
PearlsMetaPermanent class unlocks in lobby
CoinsRunGeneral purchases and trades
DoubloonsEconomyMerchants, badges, luxury rigs

Codes and Pearls →

Crafting stations

Crafting stations follow Grinder → Cooking Pot → radar/traps → shelter walls.

Crafting flows through the lobby Grinder, raft Workbench, and structure menu. Priority order matches survival pressure: Cooking Pot before cosmetic stations, Map Radar and crab traps before luxury rigs, container shelter and makeshift walls before Volcano trips.

Detailed recipes for container shelter and makeshift building live in dedicated guides — this wiki lists station roles only. Iron and rope demands spike at Shipwreck; stock Old Sack overflow before long island hauls.

  • Grinder — lobby tutorial and scrap recycling
  • Cooking Pot — hunger and We Cookin badge
  • Crab traps — passive food while crafting defenses
  • Container shelter — mid-game enclosed storage room
TierStationRole
SGrinderLobby tutorial scrap processing
SCooking PotHunger — We Cookin badge
AMap RadarBiome navigation
ACrab trapsPassive food
AWorkbenchRecipe hub on raft
BContainer shelterEnclosed mid-game storage
BMakeshift wallsCheap night defense
CSun dialCosmetic time display

Container shelter guide →

100 Days At Sea Wiki FAQ

How many classes are in 100 Days At Sea? 23 reported class rows — confirm the live lobby list after updates.

How many islands are in 100 Days At Sea? Eight core biomes plus raid islands and mobile events like Cargo Ship.

What bosses are in 100 Days At Sea? Island bosses, Lord of Lava, Kraken, Ghost Pirate Stronghold, Cargo Ship, Snorflord, and Bermuda Entity — see the bosses table.

Where is the official game? Roblox experience page — not affiliated with this fan wiki.

Best pairings for this wiki

Matched by build plan, shared topics, and guide progression — not random related links.

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